//Usage Instructions: //Up - go up one story //Down - go down one story //Left - open or close the subscription list //Right - open the story in a new tab/window //1 - go up one line (Up arrow on the keyboard) //2 - go down one line (Down arrow on the keyboard) //B - Close the current tab/window //- - Star the current item //+ - Share the current item //Home - Mark the current item as unread //A open the "Go To Tag" menu //While the Go To Tag menu is open, the up and down keys //on the Wiimote move up and down one tag in the menu. //B will cancel out of the menu //Pushing A again will select that tag. //To go back to viewing all items, just shake the Wiimote. keyboard.shift && keyboard.s = wiimote1.plus keyboard.s = wiimote1.minus keyboard.m = wiimote1.Home keyboard.U = wiimote1.Left keyboard.V = wiimote1.Right keyboard.g && keyboard.a = Wiimote1.RelAccX >= 15 if (Wiimote1.Two) then press(key.down); else release(key.down); endif if (Wiimote1.One) then press(key.Up); else release(key.Up); endif //Toggle Code borrowed from http://www.wiili.org/index.php/GlovePIE:PowerPoint_Remote_Operations //Modified a bit. if pressed(wiimote.A) && (var.toggleA != 1) then var.activeToggleA = 1; endif if pressed(wiimote.A)&& (var.toggleA == 1) then var.activeToggleA = -1; endif var.toggleA = (1 * var.activeToggleA); if (var.activeToggleA == 1) then keyboard.g && keyboard.t = wiimote.A else keyboard.enter = wiimote.A end if if (var.toggleA == 1) then keyboard.Up = wiimote1.Up keyboard.Down = wiimote1.Down keyboard.escape = wiimote1.B else keyboard.K = wiimote1.Up keyboard.J = wiimote1.Down keyboard.ctrl && keyboard.w = wiimote1.B end if //The following code indicates that the Wiimote is connected properly. //The LED's will bounce back and forth from left to right. //KITT code from http://www.wiili.org/forum/glovepie-wii-mote-scripts-t360.html //I've modified it a bit to match my own tastes. if 0 = 0 then if var.kitt = 0 then wiimote.Leds = 1 endif if var.kitt = 1 then wiimote.Leds = 2 endif if var.kitt = 2 then wiimote.Leds = 4 endif if var.kitt = 3 then wiimote.Leds = 8 endif if var.kitt = 4 then wiimote.Leds = 8 endif if var.kitt = 5 then wiimote.Leds = 4 endif if var.kitt = 6 then wiimote.Leds = 2 endif if var.kitt = 7 then wiimote.Leds = 1 endif wait .25 s var.kitt = (var.kitt + 1) % 8 endif